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Saturday, June 26, 2010

Games 'permit' virtual war crimes

From The BBC

Monday, 23 November 2009

Video games depicting war have come under fire for flouting laws governing armed conflicts. Human rights groups played various games to see if any broke humanitarian laws that govern what is a war crime. The study condemned the games for violating laws by letting players kill civilians, torture captives and wantonly destroy homes and buildings. It said game makers should work harder to remind players about the real world limits on their actions.

The study was carried out by two Swiss human rights organisations - Trial and Pro Juventute. Staff played the games in the presence of lawyers skilled in the interpretation of humanitarian laws. Twenty games were scrutinised to see if the conflicts they portrayed and what players can do in the virtual theatres of war were subject to the same limits as in the real world. "The practically complete absence of rules or sanctions is... astonishing," said the study. Army of Two, Call of Duty 5, Far Cry 2 and Conflict Desert Storm were among the games examined.

The games were analysed to see "whether certain scenes and acts committed by players would constitute violations of international law if they were real, rather than virtual". The group chose games, rather than films, because of their interactivity. "Thus," said the report, "the line between the virtual and real experience becomes blurred and the game becomes a simulation of real-life situations on the battlefield." The testers looked for violations of the Geneva Conventions and its Additional Protocols which cover how war should be waged. In particular, the testers looked for how combatants who surrendered were treated, what happened to citizens caught up in war zones and whether damage to buildings was proportionate. Some games did punish the killing of civilians and reward strategies that tried to limit the damage done by the conflict, said the study.

However, it said, many others allowed "protected objects" such as churches and mosques to be attacked; some depicted interrogations that involved torture or degradation and a few permitted summary executions. The authors acknowledged that the project was hard because it was not clear from many of the games the scale of the conflict being depicted. This made it hard to definitively determine which humanitarian laws should be enforced. It also said that the games were so complex that it was difficult to be confident that its testers had seen all possible violations or, in games in which they found none, that no violations were possible.

It noted that, even though most players would never become real world combatants, the games could influence what people believe war is like and how soldiers conduct themselves in the real world. It said games were sending an "erroneous" message that conflicts were waged without limits or that anything was acceptable in counter-terrorism operations. "This is especially problematic in view of today's reality," said the study. In particular, it said, few games it studied reflected the fact that those who "violate international humanitarian law end up as war criminals, not as winners". The authors said they did not wish to make games less violent, instead, they wrote: "[We] call upon game producers to consequently and creatively incorporate rules of international humanitarian law and human rights into their games." John Walker, one of the writers on the Rock, Paper, Shotgun games blog, said: "Games really are treated in a peculiar way." He doubted that anyone would campaign for books to follow humanitarian laws or for James Bond to be denounced for machine-gunning his way through a supervillain's underground complex.

He said the authors did not understand that gamers could distinguish between fantasy and reality. Said Mr Walker: "For all those who mowed down citizens in Modern Warfare 2's controversial airport level, I have the sneaking suspicion that not a great deal of them think this is lawful, nor appropriate, behaviour." Jim Rossignol, who also writes on Rock, Paper, Shotgun, said there was scope to mix real-world rules of war into games. "Whether or not the rules of war are included in the game should be based entirely on whether that improves the experience for the player," he said. Mr Rossignol said there was plenty of evidence that gaming violence is "fully processed" as fantasy by gamers. Studies of soldiers on the front line in Iraq showed that being a gamer did not desensitise them to what they witnessed. He added: "Perhaps what this research demonstrates is that the researchers misunderstand what games are, and how they are treated, intellectually, by the people who play them."

[Computer games are treated quite oddly in our society. They are vilified in the press and talked about in Government. Many now have a certificate rating similar to movies. But books, as John Walker mentions above, have portrayed much worse than any video game for much longer. The pouring out of sadistic murder book after serial killer book hardly raises a note of protest. There has been no call to certificate books or to have them teach moral tales of appropriate behaviour. I doubt very much if playing violent video games desensitises people to violence that where not already desensitised. Most computer games contain violence of one sort or another. Some are very violent indeed as they deal with men and women in combat. I suppose that it would be relatively easy to eliminate any civilians from the warzones these virtual conflicts take place in but how realistic would that be? If everyone not in an American uniform was an enemy unit where would the challenge be? Wouldn’t that send a much more questionable message – that anyone not ‘us’ can be killed on sight? Innocent people are killed in all modern conflicts as they tend to take place in built up areas. The risk of killing non-combatants is a very real one as our troops in Afghanistan and Iraq know only too well. To eliminate this risk from a game is, I think, a backward step. As to the infamous airport mission in Modern Warfare 2, for one thing it’s purely optional. I’ve played it (once). The completeness of the mission is not dependent on the player killing innocents. You can play the mission, if you want, and kill no one. It’s your choice. Taking away such choices limits the kind of moral questions people can ask themselves. Having combat games that only operate within International Law is ridiculous when such laws are broken on the real battlefields every day. We cannot produce a more moral generation by denying them the opportunity to make virtual moral choices.]

6 comments:

Mike aka MonolithTMA said...

Interesting. I've never been into any of the realistic war type games. Especially not with the current conflicts going on, they are just not for me.

All that said, I also think it's silly to apply real world rules to a game unless the game is trying to be hyper-realistic or incredibly historically accurate.

Mike aka MonolithTMA said...

To add to what I said; video games are an escape from reality for most people, it's being able to do things that aren't part of normal life, that don't fit all the social norms, that make them exciting to people.

Sleepypete said...

They'd have a fit if someone showed them one of my favourites ... That one allows :

Execution of prisoners
Selling party members into slavery
Ability to kill the civilians
(although that is not encouraged as it makes your militia shoot you)
Armed revolution against the ruler of a country
Indiscriminate use of chemical weapons
Slaughter of a unique life form
Wholesale destruction of property
OTT death animations

and ... It also has a 95% active brothel.

(There's also a scene where you can cause a civilian to have a heart attack)

Must start off another campaign in that game, it's one of the better simulators of small unit tactical warfare.

Scott said...

The games are just copying reality. These politicians need to worry more about the fact that THEIR soldiers are daily committing war crimes rather than the imaginary ones depicted in art.

CyberKitten said...

mike said: I also think it's silly to apply real world rules to a game unless the game is trying to be hyper-realistic or incredibly historically accurate.

Indeed. There's normally a lot of death and destruction but you don't often have to wade through reams of documents on rules of engagement!

mike said: it's being able to do things that aren't part of normal life, that don't fit all the social norms, that make them exciting to people.

Exactly. That pretty much sums it up really.

scott said: These politicians need to worry more about the fact that THEIR soldiers are daily committing war crimes rather than the imaginary ones depicted in art.

Ain't *that* the truth.

Mike aka MonolithTMA said...

No one tell them I blew up Megaton. ;-)